Rathanos

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Rathanos

Age/Gender: 22, Male
Location: Nepean, ON
Job: Student

Game development student. Deviant art: rathanos.deviantart. com

Newgrounds Stats

Sign-Up Date:
5/31/03

Level: 22
Aura: Light

Rank: Portal Security
Blams: 288
Saves: 135
Rank #: 19,707

Whistle Status: Normal

Exp. Points: 5,125 / 5,380
Exp. Rank #: 3,908
Voting Pow.: 6.38 votes

BBS Posts: 2,103 (0.89 per day)
Flash Reviews: 40
Music Reviews: 1
Trophies: 1
Stickers: 0

Latest Flash Reviews

40 Reviews | 8 w/ Responses

Score: 6
Glass Fish Rhythm

"Some good parts"

submission: Glass Fish Rhythm
date: October 14, 2009

But a lot of frustrating parts. It's not so much the levels itself that bug me. I can make it pass with some work and patience.

But when you do have to restart from the beginning, the level just seems to go all that much *slower*.

And why can't your laid eggs work at the boss? That really cheesed me off. That whale level got annoying. I could beat it, but at one point, why bother? Should be able to use your lives at the boss.

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Score: 4
Ultimate Assassin 2

"It's a luck game."

date: June 14, 2009

It's a neat concept, really... but there's no pattern. It isn't about skill.

It's about hoping that the random-walking-around AI decides to make the target wander in a clear spot, hoping you can hit it, and then hide till the hole appears.

Why can't I study my target's pattern to learn that he goes to a certain spot, relatively alone, every 30 (game) seconds? Or how about the guard patterns? Why don't they have regular patrols.

You have to be lucky for the AI seed to make them wander in a position that works for you, and hope they stay in that lucky position long enough for the mission to end. An assassin is one who knows where his target will be and how to get there before anyone sees it.

Too much luck, really brings it down. Neat concept, bad execution.

June 14, 2009

Author's Response:

In real life, people don't have moving patterns.

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Score: 10
Epic Battle Fantasy

"That was superb"

date: May 2, 2009

Simple game, yet challenging. Especially at the end when resources start getting low.
To beat Goku, this is how I did things:
Ignore Max Ether potions. Focus on just Ether... cheaper, and a single one can get you about 45% of your MP, which is enough for a while.
When your swordie gets low on MP, use the Devil Sword and attack once, switch back to Heaven.
If you have 60% HP plus on both characters, toss in a Judgement, otherwise, Heal (or Heal All).
Use of Protect and Barrier is dang useful to save time so you don't have to heal all the time. Goku'll debuff sometimes with his kamehameha, so you might want to refresh it then.
Seiken is your friend. Switch to Heaven, use Temper, Summon Ranji (defense-), then use Seiken. It'll do 40,000 on the first time, and lower down to 35,000, then 30,000. Refresh when you can.
Keep your HP high. When Goku tosses the spirit bomb in the air, defend your swordie, and make sure he's healed above 50%. Use water of life on your caster, get her back up on her feet. Heal her ASAP, she'll be at 25% HP.
Patience, take your time, and work carefully. Judgement + Seiken will eventually leave him mincemeat.

The game itself has strategy, it's challenging, yet possible on the first try without memorizing everything, and it keeps the blood pumping. Didn't try Hard or Heroic, but maybe later. Fun stuff. Loved the animations, this is a great method of bringing them interactive.

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Latest Audio Reviews

1 Review | 0 w/ Responses

Score: 8
Evil-Dog - Fierce Battle

"I like this"

date: January 27, 2004

A suggestion. Use a similar tribalistic beat like in this one, and add a melody. It would make a pretty good song.

Keep up the good works.

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