Atmospherically scary, but ultimately flawed
The atmosphere was great for what it would be to be in a killer psycho's house... stressful, you wonder what happens if you get caught, what he just might do to you considering there's half a body and blood stains all over the place.
However... it's ruined by the fail scene. Once you see it once, you don't dread seeing it again because it's just so crappy. It completely shatters it and the game stops being scary right away. Not even the music does anything for it. You don't get startled because the shift is too soft, it's not even in-game, and the action is... undescribable.
And on the other side of the spectum, the ending is completely unsatisfying. If someone makes it through without seeing the end scene, the game might still be adequate... until they'd get the ending. So now it fails on two fronts.
Gameplay wise, the inventory and the hands are too eager to clutter up the screen and refuse to go back down, and the game's logic also fails. Your hands are chained up, but you can't stand up to go grab the axe personally, yet you can somehow contort yourself to use the axe on your own chains.. followed by being unable to cut your rope with them, or cut the rope down, or just ambush the guy when he walks in with an axe. Or even the crowbar.
Or perhaps even strangle him with your chains.
On your next game, I would rethink the linearity to prevent these sorts of logic holes. Instead of an axe, why not a tablesaw to cut the chains? It'd make sense to cut the chains and rope, but you couldn't use it to kill the guy.
I'd also rework any combination locks you get to... You lose an insane amount of time single clicking through every number, and you have to start all over if you go over your number. It's just a lot of bad design choices.
However, the game graphics and the atmosphere itself was stressful in that I had to close the game a couple times because I was dreading seeing my death animation, thinking it'd be as macabre and scary as the rest of the game.
...boy, did I get disapointed. 4/10 because the atmosphere makes part of the game, but major docked points for lack of thoughtfulness or testing the gameplay and logic.