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24 Game Reviews

4 w/ Responses

Atmospherically scary, but ultimately flawed

The atmosphere was great for what it would be to be in a killer psycho's house... stressful, you wonder what happens if you get caught, what he just might do to you considering there's half a body and blood stains all over the place.

However... it's ruined by the fail scene. Once you see it once, you don't dread seeing it again because it's just so crappy. It completely shatters it and the game stops being scary right away. Not even the music does anything for it. You don't get startled because the shift is too soft, it's not even in-game, and the action is... undescribable.

And on the other side of the spectum, the ending is completely unsatisfying. If someone makes it through without seeing the end scene, the game might still be adequate... until they'd get the ending. So now it fails on two fronts.

Gameplay wise, the inventory and the hands are too eager to clutter up the screen and refuse to go back down, and the game's logic also fails. Your hands are chained up, but you can't stand up to go grab the axe personally, yet you can somehow contort yourself to use the axe on your own chains.. followed by being unable to cut your rope with them, or cut the rope down, or just ambush the guy when he walks in with an axe. Or even the crowbar.

Or perhaps even strangle him with your chains.

On your next game, I would rethink the linearity to prevent these sorts of logic holes. Instead of an axe, why not a tablesaw to cut the chains? It'd make sense to cut the chains and rope, but you couldn't use it to kill the guy.

I'd also rework any combination locks you get to... You lose an insane amount of time single clicking through every number, and you have to start all over if you go over your number. It's just a lot of bad design choices.

However, the game graphics and the atmosphere itself was stressful in that I had to close the game a couple times because I was dreading seeing my death animation, thinking it'd be as macabre and scary as the rest of the game.

...boy, did I get disapointed. 4/10 because the atmosphere makes part of the game, but major docked points for lack of thoughtfulness or testing the gameplay and logic.

Can't judge

You need to check your algorithm for version checking. It's totally ignoring the fact that I have the beta for flash player 10.

Level X bug

Wish I could have given it a perfect 10, but the level X can't be completed on this browser. It hits the spike too high on the second bounce at the bottom and ends up going back into the first wormhole, where it becomes stuck.

Still, good game otherwise.

Sorry, but spoonfeeding isn't tutorial

As the guy below said, this doesn't explain the code. The person, after the first few blocks of code, does not "know how to make the guy walk". He was spoonfed, which is to be avoided.

Jaye19 responds:

What do you mean about spoonfed

Logic and skill?

I don't see where the skill or logistics comes in in some of the later levels. It's too much about luck.

Whew

Nice atmosphere. The first time the guy shoots at you freaked me right the hell out ^^;

Similar problem - can't load the game

Whatever it is trying to load once at the gamejacket logo does not go through and the game can't advance.

Can't cast spells in the skills window?

When I try to cast Heal or Aqualung, I get a "BUZZZ!" sound, and I'm not quite certain why.

Any particular reason? Is it fixable? Or a bug?

Graphics and music don't make a game..

Gameplay does, and this gameplay was hard to agree to.

As people have pointed out, the AI for ghosts you are not currently controlling are completely retarded - they just move at random and there's no command to make them sit still.

Hell, I should be able to not control a single ghost and Pac-man should stil be getting caught so rudimentary HIS AI is (find pellet, avoid ghost by going back and forth).

A good game, but repetitive and too easy

The game starts off impressive: Nice pre-rendered graphics, and good applying of them into a flash medium.

However, as soon as you get ice, you can 2-3 shot most demons. The challenge curve loosens very quickly.
Once you have 3 crossbow men, it loosens even quicker. When you have teleport, there's nothing they can do and they can only pop a house until you repair it.
I never got any damage after the second night. I only had to use a will potion once. I never had any use for the bat, and I cannot fathom any use for firewall. The spiders and thingies that are summoned (I saw 3 throughout all nights, all in the first few) die too quickly to 3 fireballs (or a freeze and fire).

Yes, it's good graphics, it looks nice and it plays well, but it's... the.. same.. thing.. over.. and.. over. The demons never change: they're all the flying bats and they all use the same technique, the same strategy, the same movements, the same speed, and maybe even the same attack power. They have no variations except their HP and their looks (and the odd summoning ability that no longer comes into play later on).

There's no boss fight. There's no ground units. There's not even an increase in the number of enemies that appear at any given time as the nights progress on. They all pop 3 or 4 at a time, at most.

Good potential, and it starts well, but it ultimately falls from the ease and repetition of the game.

Francois Belair @Rathanos

Age 37, Male

Coaticook, QC

Joined on 5/31/03

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